warframe impact to slash

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Corrosive used to be able to peel that scaling armor right off, but it has been nerfed with a cap. Elemental damage types can be applied to your weapon by using certain mods, granting elemental damage based on a percentage of your base damage. Damage Modifier = (1+ Armor Modifier)*(1+Health Modifier)*300/(300+Armor*(1-Armor Modifier)). This damage disparity automatically makes certain damage types trash by comparison, especially damage types with negative modifiers against armor. Let's go over how they work. One of the most exciting and engaging aspects of the game is the Ambassador Warframe weapon. (Quantity Chance), average item quantity on a roll attempt (successful or not), WARFRAME Wiki:Expected & Nearly Guaranteed Numbers. Impact's effectiveness versus Shields and Machinery makes it a great damage type against the Corpus. Armor and health scale with level, but Bleed is only stopped by health scaling. Request. Slash only seems broken because armor mechanics in this game are. these mods will ONLY be used for the secondary effect, which is ignoring the primary problem, and any secondary effect they put on them will have to be stronger than what other mods already provide, or it would be a total waste of time. With Corrosive nerfed, Slash will be our only defense against the devil that is armor that has plagued this game from its inception. All trademarks are property of their respective owners in the US and other countries. Each can be increased by use of their respective mod cards. Who really mods for duration when the target is going to be dead in 6sec or less (base bleed 6sec)?, Elemental mods do take from the total of the added physical damage, so a +10% fire would do an extra 15 fire damage. i can kill level 160 demolysts pretty fast and they have base HP of 2500, which is 3.5x more base HP than heavy gunners. The chance is doubled if the fire rate of the weapon is BELOW two point five.These new mods synergize very well Critical Delay or Creeping Bullseye but keep in mind that the Internal Bleeding does not stack with Hunter Munitions. yes, anyone shouldhave been able to see that coming. Heat is considered by many as the best simple element in Warframe. The nitrile micro foam palm gives superior grip and protection against liquids and water penetration. If you're doing a long survival run, then there are certain requirements. The problem with scaling armor in a nutshell. hunter munitions will apply Hack as the 1 mod effect, 2 if you equip a second slash mod. Browse our network 9 . 6 . Each of these will have an elemental status tied to them. In high-level content like Steel Path, Impact's main use is to trigger mods like Internal Bleeding and Hemorrhage, inflicting a Slash status on the target whenever you inflict an Impact stagger. Stormbringer (+90% electricity), on the other hand,takes the damage to 100 Impact + 850 Electricity (2.125x / 112.5%of base Electricity, not1.9x / 90%). Because it bypasses all shields and armour and attacks health directly, making it one of the best ways to deal with high level enemies of basically any faction. thehotsung8701A,April 12, 2015. - Each impact stacks increasesparazon finisher chance and parazon finisher minimum health threshold. Armor --> Infinity, Damage (except for Bleed) -->0. Simply selecting the proper config for the occasion ~ been working well for me so far. it seems to me that the fundamental problem with balancing the statuses is more of a problem with the players, than the strength of the statuses or what they do. Applying additional status effects will refresh the duration. Thanks! they have changed the way armour scaling works, so slash is not as important as it used to be years ago. Sawtooth Clip: +90% Slash, +90% Status Duration You lost people the second you said Slash does not bypass armor. Learning the usefulness and status effects of each element is key to making your weapons as powerful as possible. ok, and from your experience, when does a corrosive build become useless? Very often the armor reduction from Shattering Impact appears to only be able to be applied by the host as the health bar remains yellow for the clients. Reddit community and fansite for the free-to-play third-person co-op action shooter, Warframe. Could someone just explain to me what Slash, Impact, and Puncture are in the most detailed way possible? It scales off of your entire base damage instead of just Puncture, which makes it unique (and even adds Puncture to Phage, which Phage has none of), and of course also has the +60% fire rate. Corpus will resist this combo, but you can simply use Toxin or Magnetic to deal with them. Caps at 75% armor reduction at x10 stacks. Main: Roasted chicken with roasted potatoes and green beans. In terms of status procs puncture causes the enemy to do less damage, slash provides an armor ignoring DOT, and impact causes a stun. Max Rank Description We can try nerf bleed status effectto make it no longer ignore armor, but that will attract some backlash. This weapon has impressively high base damage and slash damage. How to leave a lasting impression on the enemy. For safety, rockets arm after traveling a safe distance. It only works on organics due to the weapon's nature. New Mods for Slash (Health) Damage, Toxic (Poison) Damage, Impact (Shield) Damage, and Status (Proc Chance) Effects!. . It is highly effective against Grineer Armor and Corpus Robotics, but suffers against Corpus shields. That's because Corrosive has a +75% against Ferrite. Polarity Synoid Helicor. The two new mods are:Internal Bleeding and Hemorrhage and they both do the same thing only the first is for primary weapons and the other for secondary weapons.Impact status effect have a thirty five percent chance to apply a slash status effect. Not too long ago I suggested a single melee mod change, in an effort to help with impact being so useless, some of the community didnt like that idea and someone said they would rather see the IPS be addressed, than see some Band-Aid solution. The rest pretty much suck, and draw off a the weapon's base stat of that type (ex. This is what i was intending to mean, i just didnt indicate it with so much detail. you have 10stacks and your next hit has 2 instances, 1 hit will apply the 10stack bonus, while the other will apply 1 stack when it rolls over/resets. Including stuff like enemies that are affected by this or that, etc. Found the internet! Credit to the Warframe Fandom Wiki for the IPS damage icons provided below. Sounds weird doesn't it? Introduced Pierce status chance to bypass armour and shields and a damage increase, which will also add the damage type to weapons that dont have Puncture (Phage), which will go very nicely with viral. Can be obtained from transmututation Recommended for use with weapons that have a higher Impact damage than other damage types. FWIW, one thing that could probably help those mods some is making their calculations like elemental mods. Close. This particular Warframe is known for its powerful abilities, high mobility, and versatile play style. It has solid damage multipliers that make it great against Infested, and its status effect makes Slash an excellent option for killing highly-armored targets across all content. If armor was fixed we won't have stupid scenarios where Radiation deals 18x more damage than Magnetic against 6000 Alloy armor. Rupture is a mod that increases the Impact damage of Rifles. Only increases the Impact damage of rifles. It has no effect if the melee weapon's Impact damage is zero (for example ranged attacks of, The amount of armor reduction per hit is a flat, constant value, independent of the amount of, Shattering Impact is applied before percentage-based base armor strips, such as. (It's weaker than pure Viral before you even pair it with Slash.). Since everything in this game is based on the certain situation, you should know what weapons to use with these criteria, but if i was forced to pick one then i would go with puncture, since its always good for the long run. and if you dont have the elemental mods you need to build optimally. It deals 247.5 base damage that can be enhanced further with the progenitor element bonus Liches give, and most of the Livia's damage is Slash. Edit Preferences sooner or later, Slash will be nerffed againor become useless against enemies. might have an elemental damage type that coincides or even replaces Impact, Puncture, and Slash. Yet, anything someone says thatregards nerffing that power, isrejected by the community. Im sorry for the long post, im just trying to reply to everyone without double posting . There are 15 unique damage types in Warframe, each providing a unique effect and damage multipliers versus certain enemy types. Premium Powerups Explore Gaming. Radius increased to 6 meters at x10 stacks. With a guaranteed Impact proc with enemies at 9 meters, and a 30% critical chance, the Fulmin is a powerhouse weapon under the right conditions. :s. In terms of damage puncture best against armor, slash is best against flesh, and impact is best against shields. If you have caught any fish from the Plains of Eidolon, you can select it here, which will produce various crafting . This is even though Fulmin already has innate Electricity.). your option 2: secondary stat: The glaive prime has a guaranteed chance to proc slash damage on the target, when it's used to heavy attack. Genshin Impact is a free-to-play action RPG developed and published by miHoYo. You need to be a member in order to leave a comment. Explain why my friend said not to get the Cernos bow cause it impact damage. Jump over obstacles, leap over large chasms or run across walls with your innate parkour abilities. at that point you might aswell got for a Heat nukor if what you want is damage. [Top 5] Warframe Best Impact Weapons (2022 Edition) Updated: 21 Feb 2022 2:52 am. Internal Bleeding is a rifle mod that gives a chance of every Impact status effect to produce an instance of a Slash proc. Consider using buffs like Rhino's Roar or play Gyre to get the most out of Electricity in difficult activities. General Information Altered the text of the Shattering Impact Mod to be in line with the other parkour Mods. you still need to get down to 33%, and if your damage is able to do that fast enough you wont need that increase, and if not,this will be pretty much useless anyway. No 1 mod should be more powerful than 2 combined mods and no base status should be more powerful than modded ones. You can't use it against Infested or mechanical enemies. There are four standard Elemental Damage types in Warframe: Cold, Electricity, Heat, and Toxin. They are factored in multiplicative of everything else; meaning, they are always a +30% damage increase. Warframe: Is Shattering Impact Worth Using in Eidolon Hunt? I think the specific faction damage is applied like Serration but only if the target is of that faction. If slash gets nerfed again, it would ruin Titania, Ash and other slash ability warframes well Titania won't be ruined as much as the other warframes since the damage input she does still do alot of damage. Slash-focused loadouts tend to pair this damage type with Viral to increase Slash's bleed damage. i can still effectively kill level 160 heavy gunners with 0 slash build (bo prime) and no riven. The problem with IPS mods working like elementals would be the fact everyone would just throw on Slash on everything with even a bit of status chance and not even bother with Puncture or Impact, but that is just the symptom of Bleed being that good. 1 . If you're a new player, we recommend Corrosive and Heat. The Glaive is very good cause slash procs ignore armor, and deal dmg direct to health. 4) Orthos Prime This weapon was introduced in Update 9.0 and it can inflict a lot of damage. Obtained From: Sister Liches. i really tried to make itas simple as i could and short,so people wouldnt be falling asleep on the first paragraph, or see it as some book they rather not bother with. The Bronze IPS mods need to be reduced in drainso they'll actually be useful for new players. TPV Impact Thermal Cut Glove This Cut Resistant Thermal Glove has an added layer of TPR for maximum impact resistance and high flexibility. Viral/Bleed remains as the best answer to armor besides Warframe abilities. Recommended for use with weapons that have a higher Impact damage than other damage types. Combined Element:+75%, Some ideas for the Bronze IPS mods: At low levels, all damage types are actually quite equal and do what DE intended. Enemies will get tankier just by scaling health. Impact damage is effective at quickly draining Corpus shields, but it does comparatively less to Corpus and Grineer bodies. Slash: Slash Damage is one of the three physical damage types. the armour type wont matter, viral + bleed doesnt care what armour the enemy has. Slash - Causes the Bleed status effect, dealing True damage for six seconds equal to 35% of the weapon's base damage after a one-second delay. Generally try to avoid Impact, due to it being good against shields (which often are easily removed by cold/magnetic or directly bypassed by toxin and viral procs) and go for Slash (with corrosive if facing plenty of armor) or puncture (which is generally good against everything). The only real reason to use an 120% physical mod is if it's a slash mod that you want to increase the chance of getting slash on a status proc (which for weapons you could use this on and get around the same flat damage as a 90% element, you'd already have a very high chance of a slash status effect.) i can delete level 160 heavy gunnerswith 3 mods, because of slashand dont evenneed viral. Puncture Cons include low Impact and Slash damage, which makes the Warframe weapon less effective against shields and health. It is effective against all forms of flesh, but it is less effective against Grineer armor and Corpus Robotics. At max 10 stacks the parazon finisher chance is 100% and finisher health threshold is 33% of maximum health. Most builds in Warframe take advantage of the Hunter Mods in some way. Some Nyx players will use Radiation to ramp up a target's damage before casting Mind Control, substantially increasing the target's damage output for the ability's duration. Impact Status Effects have 35% chance to apply a Slash Status Effect (x2 when Fire Rate is below 2.5) General Information Type Rifle Polarity Madurai Rarity Rare Max Rank 5 Endo Required To Max 930 Credits Required To Max 44,919 Base Capacity Cost 10 Trading Tax 8,000 Introduced Update 29.10 (2021-03-19) Vendor Sources Official Drop Tables Slash vs Impact vs Puncture :: Warframe General Discussion Content posted in this community may not be appropriate for all ages, or may not be appropriate for viewing at work. Confused targets deal 100% damage to allies, Enemy auras stop affecting nearby targets while confused, Punch-through projectiles ricochet inside the dome, The dome is centered on the point of impact. Edit Preferences Against mobs, it isn't that big of a deal (3 Seconds vs 15 Seconds is still just Seconds) but when the Wolf of Saturn Six came down, the flaw of our Damage System was hard not to see. that is why i am suggeting removing stacks from unmodded statuses, reworking bleed to only give 10% increase in damage. 10 stack suggestion is OP for crowed control, status weapons can get 10 stacks in a matter of 1-2 shots/hits. Before we give an explanation of what each damage type does, it's important to understand where these damage types come from and why they're important. Rifle Update 11.0 (2013-11-20) If you're using a weapon with high status chance, Impact can easily stunlock targets and ramp up their HP threshold for a Parazon finisher, making this a solid damage type for newcomers looking to kill tougher units. Just be wary of using it against the Infested, as Toxic Ancients make nearby Infested completely immune to Toxin. Icon Warframe and the Warframe logo are trademarks of Digital Extremes Ltd. Impact, Puncture, And Slash Mods Question. regardless, if your build benefits from an extra elemental damage type mod, I'd say that should take precedent. even if armor was a fixed value, anything that bypasses it makes it pointless to mod for both, when you can just mod for 1 and be better off than modding for both. 1 (Newbie) Can anyone help me understand how Slash, Puncture, and Impact work when it comes to a primary? why do people want to spend so much time in a single mission?, the rewards you get from wave 500 are the same you get from from like wave 20, rewards dontscale, drops dontreally scale. Sad too because I already lvled up some of them thinking I was going to need them. Slash only shows its mettle when armor levels get high. He is currently a Freelance writer for TheGamer and Game Rant. The Orthos is a double-bladed staff with great striking distance, giving it the ability to hit multiple targets. Void and True damage are two unique damage types that are fairly rare. Log In Sign Up. Zetooo94 2 yr. ago Like Reload Speed mods, some weapons (Supra, Gorgon) get way more benefit out of them than others (Akstilettos, Bows), so I'd say level them anyway and use them wherever they give the biggest boost to damage. Graduating from Pikes Peak Community College in 2018 with an Associate of Science, Charles has spent his time dissecting popular video games, movies, and technology. As above, you dont generally want to use them. Espaol - Latinoamrica (Spanish - Latin America). Option 2: Secondary stat increaseonthe IPS mods. Useless on low-damage weaponry, but incredibly useful for getting an extra 90% damage out of weapons focused in that school. Anything with more than 50% of its IPS damage as Slash should split bodies. New player here. That was what I was looking for. That is very important. then with the new modded IPS replacement statuses i have suggested, they stack and give a huge improvement that makes them a tempting choice over just slapping on viral and calling it a day. Against a Level 100Heavy Gunner with ~6000 ferrite armor, which is 95% Damage Reduction. All stack counters should be rolling counters, e.g. The problem with just adding secondary effects is how thesystems work, you start getting diminishing returns, and that is pretty much the same in every game, so that everything has a balance,additives also become overpowered when used by certain frames, besides that, we already have so many mods for these secondary effects, which will make them more for meme builds, than actually be useful. The damage system we have now should be further simplified. yes it should, but it shouldnt make enemy levelredundant. this is why they have been implementing gating, and sooner or later, people will be more annoyed by that than if they just change slash. In this guide, we're going to give a brief look at all 15 damage types present in Warframe, how to create certain elemental combinations like Blast and Viral, and explain what each damage type does. Warm and healthy dish with various veggies and herbs. 2 Personally, i think base IPS that you get for free, should not be more powerful than what you spend mod space on, otherwise why even bother using elemental. Viral will multiply the damage of your Heat procs, while Corrosive will help Heat strip as much armor as possible. You need to be a member in order to leave a comment. 5 I am not quite sure about Serration. Radiation is the result of combining Heat and Electricity. Piercing Hit: +90% Puncture, +0.9 Punch-through impact These elements typically come with more potent damage modifiers and status effects. In terms of damage puncture best against armor, slash is best against flesh, and impact is best against shields. If an enemy is too heavily armored for Toxin's shield-bypassing damage to be effective, Magnetic is a great substitute. same with reload/fire rate mods. (1.75x damage and 75% armor ignore right from the getgo)Try it on Bombards and you'll see how badly Corrosive was gutted. At low levels, Heavy Gunners are several times tankier than Butchers. r/Warframe. Impact/Puncture/Slash mods don't make a difference because the weapon has no base IPS to amplify. For safety, rockets arm after traveling a safe distance. Ergonomic design for optimised comfort. Impact Impact's effectiveness versus Shields and Machinery makes it a great damage type against the Corpus. It's easy! Slash being good against flesh (Like the infested), puncture is good against armoured targets (Grineer) and impact is good against shields (Corpus are a good example. (I also agree with the notion that the damage system needs a touch of simplification, but I think that's separate from the mods themselves).

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